local modname = minetest.get_current_modname()
-- Mud for swamps
minetest.register_node(modname..":mud", {
	description = "Mud",
	tiles = {"biomes_mud.png"},
	liquid_viscosity = 8,
	liquidtype = "source",
	liquid_renewable = false,
	liquid_alternative_source = modname..":mud",
	liquid_alternative_flowing = modname..":mud",
	liquid_range = 0,
	post_effect_color = {r=115, g=61, b=31, a=255},
	drowning = 1,
	walkable = false,
	groups = {crumbly = 2},
	sounds = default.node_sound_dirt_defaults(),
})

-- Fir tree
minetest.register_node(modname..":fir_tree", {
	description = "Fir Tree",
	tiles = {"biomes_fir_tree_top.png", "biomes_fir_tree_top.png", "biomes_fir_tree.png"},
	paramtype2 = "facedir",
	is_ground_content = false,
	groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
	sounds = default.node_sound_wood_defaults(),

	on_place = minetest.rotate_node
})

-- Fir needles
minetest.register_node(modname..":fir_needles", {
	description = "Fir Needles",
	drawtype = "allfaces_optional",
	waving = 1,
	tiles = {"biomes_fir_leaves.png"},
	paramtype = "light",
	is_ground_content = false,
	groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
	sounds = default.node_sound_leaves_defaults(),

	after_place_node = default.after_place_leaves,
})

minetest.register_alias(modname..":fir_needles", "fir_needles")
